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Τρίτη 26 Ιανουαρίου 2021
iJIM ‒ Vol. 12, No. 3, 2018 35
Mobile Assessment Procedures for Mental Health and Literacy Skills in Education
https://doi.org/10.3991/ijim.v12i3.8038
Agathi Stathopoulou, Zoe Karabatzaki, Georgia Kokkalia, Eleni Dimitriou, Paraskevi Ioanna Loukeri,
Alexandra Economou, Athanasios Drigas
Abstract
Mobile technology seems crucial for learning and teaching as it
plays an important role in student’s social, emotional and academic life. This
paper examines its role in secondary education focusing in mobile applications
that support literacy and mental health in students. The results of a research that
investigated the relationship between performance in language of secondary
school pupils and the occurrence of depression symptoms are presented.
Keywords—mobile technology, secondary education, literacy, mental health
1 Introduction
Mobile technologies are playing an increasingly important role in pupil’s social,
emotional and academic live. Devices such as smartphones, tablets, and e-book readers
connect them with the world instantly, heightening access to information, enabling
interactivity with others and enhancing also their learning and knowledge. Applications
that run on these devices let users not only consume but also discover and produce
important works and projects. Mobile technologies and networks are increasingly
expanding in their sophistication and capacity, while new applications (software
programs) are enhancing the ways in which students learn, talk, feel and interact. As a
result, new technology is used to teach and to enhance the teaching of specific areas
[1].
According to existing studies, mobile devices are one of the most successful technologies
for learning, as they are quite attainable and easy to be used mainly by learners
who have learning difficulties. Mobile device, which is considered as a handheld,
is a pint-sized computing device and very often goes with a touch or non-touch display
screen and other times with a mini keyboard. Additionally, there are different
types of mobile devices, as the mobile phones, smart phones, PDAs, pagers and Personal
Navigation Devices. PDAs and smart phones are considered the most common
mobile devices, which offer all the advantages of a personal computer. Also, their use
gives greater feedback for educators and has a supportive role for learner as the provision
of a necessary basis like telecommunication equipment and perfect training content
are thought significant for attaining the educational goals [2].
The arrival of Mobile Learning (ML) came with the invention of portable technologies
and mobile devices in the 1970s and 1980s while they gave important changes
and revolutions with the rapid development of modern science and technology. Mobile
devices such as cell phones, personal digital assistants and smart phones are offering
powerful functions, as do the personal computers. Because these devices are
small, smart, portable, and comfortable to use, particularly to the digital natives, all
these devices are regarded as teaching tools in the ML [3].
Furthermore, mobile learning (ML) has increasingly attracted the interest of educators,
specialists, and companies that design learning systems as this technology provides
the eventual of collaborative interaction and learning opportunities for different
types of learners. Although mobile learning is currently applied in small-scale projects,
is thought useful in more educational settings. As a result, mobile telephones do
not require technological training, do not intimidate users, and remain a friendly tool
in classrooms, especially for the children [4]. There are many examples of ways in
which children can learn efficiently using the mobile technology while it provides
them with different ways of relating their physical experiences to abstract knowledge,
from playing around to understanding what the world is. They also increase children’s
opportunities to make connections between their observations and ideas that can help
them understand difficult concepts [5]. Moreover, an advantage of learning while a
child use a mobile device is that children become more motivated and engaged than
when staring at a PC, but more significantly, mobile learning gives opportunities for
ways in which children can learn. Taking the above into consideration, researchers
believe that children who use mobile learning can make more connections between
their ideas and prior knowledge, while they may start to view and understand the
world differently. This progress in educational technology represents a major topic in
the way computers can be used to change children’s minds. Notable to these ideas is
the belief that mobile technologies can be designed to enable children to move in and
out of physical, digital, and communicative spaces. This mobility can be achieved
individually or as a whole classroom with teachers, parents and specialists. Finally, it
is assumed that mobile technologies help children to make connections between what
they are observing, collecting, accessing, and thinking over time, place, and people
while they are assessed in many educational areas [6].
Moreover, the present generation of pupils is growing up with information and
communication technology (ICT) embedded in their daily lives. Such pupils handle
digital information on a daily basis, are connected to each other via mobile technologies,
work interactively, often perform several tasks more or less simultaneously and
play mobile games to a greater extent than previous generations [7]. The use of mobile
games in education may be an excellent way to combine situated and active
learning with fun. The learning potential of mobile and location based technologies
lies in the possibility to embed learning in an authentic environment, enhance engagement
and foster learning outside traditional formal educational settings. In education,
there have been reached many studies that support the view that properly designed
digital educational activities can become an important tool for efficient and
effective learning especially in the area of the literacy skills. A wide variety of mobile
multimedia applications have been accepted as developmentally suitable education
resources for children’s spoken and written language development. Research has also
shown that children who do not have a good start in literacy development by the time
they reach school rarely learn to read on time and still face difficulties in the elementary
school. As a result, early intervention during the preschool years is crucial not
only for children who are at risk of facing learning difficulties in the elementary
school but also for children of different ages [8].
In addition, supporters have seen the integration of handheld computers as a way to
enhance student learning and achievement. Evidence of classes’ handhelds use in
such curriculum areas as reading, mathematics, social studies and science prove
promising practices in this domain [9]. As PDA’s, cell phones and mp3 players have
converged and altered into more sophisticated mobile devices, the iPod Touch has
appeared as a pocket computer with many and different classroom possibilities. The
iPod Touch and the iPhone as well, are equipped to carry out a multitude of complex
tasks, many of which can be used especially in the domain of the literacy skills. These
devices are inexpensive, compared to classroom laptop or computer labs, and their
portability and durability provide students with potential learning tools that meet the
classroom and the home [10].
Furthermore, the introduction of mobile computing devices (personal digital assistants
[PDAs], followed by smartphones and tablet computers) has also, greatly impacted
medical fields, including medicine and mental health. Health care professionals
now use smartphone or tablet computers for functions they used to need a pager,
cellphone, and PDA to accomplish. Smartphones and tablets combine both computing
and communication features in a single device that can be held in a hand or stored in a
pocket, allowing easy access and use at the point of care and health. In addition to
voice and text, new mobile device models offer more advanced features, such as web
searching, global positioning systems (GPS), high-quality cameras, and sound recorders.
Without a doubt, medicine, care and mental health are some of the disciplines that
have been profoundly affected by the availability of mobile devices and this is evident
in many surveys that reveal a high ownership rate of these tools, in both clinical practice
education and treatment. Specifically, the results of a similar study found that
85% of respondents, respectively, use mobile devices in a wide variety of clinical
settings ranging from classrooms to hospitals [11].
Mobile health (mHealth) technologies have experienced a recent surge in attention
because of their potential to transform the delivery of health care. This enthusiasm is
partly due to the near ubiquity of smartphones and tablets among clinicians, as well as
to the stream of mobile medical apps and devices being created. Mobile devices can
become an ideal platform for self-monitoring symptoms and behaviors and providing
personalized feedback, motivational support, and psychotherapeutic advice. They can
also be used for educational and training purposes or for administering standardized
assessments and calculating scores [12]. Previous research suggests that mental health
interventions delivered through mobile apps can have positive effects on a range of
mental health problems, such as depression, stress, anxiety, and smoking cessation.
These apps can be used as stand-alone self-help programs or in conjunction with
guided programs offered via a website or through direct contact with a mental health
professional. They can act as a bridge between therapy sessions and have the potential
to improve adherence to treatment and mainly there is a growing amount of mental
health apps for mobile devices that are youth-friendly, easily accessible and flexible
to use [13].
Under the light of the above statements, in this article we will try to present some
of the most important mobile applications that are used for children with limited literacy
skills and who might face mental problems such as depression. The most significant
mobile procedures in the above domains (literacy and mental health) are going to
be discussed briefly presenting the role that mobile learning play in education and in
health. Additionally, some significant mobile applications in secondary education are
going to be viewed briefly, while, the results of a specific study that investigated the
relationship between performance in language of secondary school pupils and the
occurrence of depression symptoms are going to be discussed.
2 Mobile technologies for mental health-depression
Research shows that the majority of people and particularly young people with
mental health problems often do not seek professional help, despite the existence of
effective psychological and pharmacological treatments [14]. However, mobile technologies,
social networks and online media present an exciting, untapped opportunity
for engaging younger populations in health and wellness activities, as well as promoting
universal prevention and intervention. Given the widespread use of smartphones
and the increasing uptake of tablet devices, the use of mobile and wireless technologies
for health objectives is believed to have the potential to improve the cost and
quality of health care received, as well as reduce stigma and increase treatment accessibility
globally. Since the creation of Apple’s iTunes App Store and Google’s Android
Market that allowed users to download mobile application, more and more
sophisticated mobile apps are being developed in the field of mental health, and are
being adopted almost as quickly as they can be developed [15].
Moreover, mobile devices can become an ideal platform for self-monitoring symptoms
and behaviors and providing personalized feedback, motivational support, and
psychotherapeutic advice. They can also be used for educational and training purposes
or for administering standardized assessments and calculating scores. Previous
research suggests that mental health interventions delivered through mobile apps can
have positive effects on a range of mental health problems, such as depression, stress,
anxiety, and smoking cessation These apps can be used as stand-alone self-help programs
or in conjunction with guided programs offered via a website or through direct
contact with a mental health professional. As a result, these procedures can act as a
bridge between therapy sessions and have the potential to improve adherence to
treatment [16].
Furthermore, there is a growing amount of mental health apps for mobile devices
that are youth-friendly, easily accessible and flexible to use. Firstly, Mobile Therapy
is an app where users can indicate their current mood at random times throughout the
day, as well as record their energy levels, sleep patterns, activities and eating habits.
The app offers therapeutic exercises ranging from breathing visualizations, to progressive
muscle relaxation, to useful ways to disengage from a stressful situation. The
information can later be charted and printed out so that users can evaluate the connection
between their mood and other factors in their lives [17].
Additionally, another application the MyCompass [18] is a self-guided psychological
treatment delivered via mobile phone and computer, designed to reduce mild-tomoderate
depression, anxiety and stress, and improve work and social functioning. It
encourages real-time self-monitoring of moods, mood triggers, and lifestyle behaviors
using SMS text messaging and email prompts and shows significant results for the
users.
Other mobile procedures such as the Cognitive Control App was designed as a video
game that modulates cognitive control abilities, a common neurological deficit
seen in depression. The app uses adaptive algorithms to adjust the intervention’s difficulty
to the user’s level of proficiency over time [19]. Also, the Problem-Solving
Therapy App (iPST) that is based on problem-solving therapy focuses on a 7-step
model to manage mood. In this app, participants choose a goal and are guided through
a 7-step process to create an action plan. Problem-solving therapy is an evidencebased
treatment and is particularly effective in treating depression. Additionally, the
Information Control (Health Tips) is an app that provides daily health tips for improved
health, such as self-care (e. g, taking a shower) or physical activity (e.g., taking
a walk). Although it provides daily advice on improving one’s health, it is not tied
to any specific theory, similar to supportive control treatments [20]. Furthermore,
another application such as the ReliefLink is a mood-tracking tool that tweets users
regular affirmations, helps them make a safety plan and puts them it touch with nearby
resources if they're contemplating suicide, while the Live Happy app that is based
on positive psychology provides a set of daily activities scientifically proven to boost
both short and long term happiness [21].
Lastly, even though the use of technology in mental health is relatively new, the
idea of using games to help children and adults with mental health problems is not
novel. There are hundreds of mental health apps already on the market, and many
incorporate elements of gamification (the use of video game techniques for more than
entertainment purposes). Researchers have often focused on using these techniques
with children, however, now it is common between them to play games on their
phones. For example Personal Zen is an app based on a cognitive treatment for anxiety
called attention-bias modification training. With the help of a game, children can
learn to ignore threatening stimuli and focus on the good, feeling that way less anxious
in stressful situations [22].
3 Mobile technologies for assessing literacy skills
Language and literacy learning has undergone rapid changes over the past several
years, from computer-assisted learning to the more recent mobile-device-assisted
learning and recent years, a large body of literature has documented attempts to develop
alternative learning tools for computer- assisted learning. The emergence of
wireless technology and a variety of mobile-device innovations has received a great
deal of attention in the field of education while, mobile devices offer features of portability,
social connectivity, context sensitivity, and individuality, which desktop computers
might not offer [23]. Mobile devices have made learning movable, real-time,
collaborative, and seamless [24] and the use of these devices may be called “mobile
learning” in general. Mobile devices allow users to share information, collaborate,
and communicate with others with ease, either synchronously or asynchronously.
Researchers have applied the social connectivity/interaction feature of mobile devices
to language leaning thus the features of shared tasks and real time interaction not only
enhance the efficiency of group learning, but also improve the quality of interaction
during language learning [25].
In the light of the above view, Mobile Learning (ML) has increasingly attracted the
interest of educators, researchers, and companies that develop educational systems
and publish learning materials. This kind of technology provides the potential for
collaborative interaction and learning opportunities for all people [26]. Mobile Learning
is potentially useful in more educational settings as do not require technological
training, do not intimidate users, and remain unobtrusive in classrooms [27]. In addition
to constituting a new technology, mobile learning implies a new methodology
that asks plenty of things, from the design of new didactic resources adjusted to the
terminals and mobility, to the pedagogical principles that exist behind them [28].
Taking the above into account, Fernandez- Lopez et al. [29] developed a platform
called Picca, for children with educational literacy needs. The designers made a mobile
platform based on iPad and iPod touch devices, in order to cover the main ideas
of the learning process, which are the preparation, use and the evaluation. This platform
includes four kinds of educational activities, which can be used by teachers
depending on children needs. The results of their experiment shows that the use of the
Picca is associated with positive effects in the development of learning skills for children
who have special educational needs, claiming that the basic skills have been
improved. Besides, in many cases children have the opportunity to perform activities
that previously were not accessible to them, as the interface and the contents of the
activities have been designed in order to be appropriate to them. The study also suggests
that the type of activities provided is developmentally appropriate for learning
purposes as well as the use of electronic devices and multimedia contents increases
children’s interest in learning and attention.
In addition, children who often struggle to communicate and talk with ease educational
communicative tools can enable them to get their needs met, to socialize, and
learn [30]. According to a study, Mocotos, a new class of mobile communication tool
includes a portable device not much larger than popular cell phone where both children
and adults can use for interaction activities. Teachers and specialists may program
the devices while the primary interface metaphor consists of virtual cards. The
Mocoto comes preinstalled with a comprehensive library of cards and users can also
add custom cards to the interface by taking pictures, scanning in materials, or creating
other images. Each card includes both a name and other information that is needed,
which enable the categorization, searching and management of the cards. The type of
the tool is to provide a rich interface for various programming and customization
activities. Furthermore, the device itself is then reserved for rapid access to the library
of virtual cards and supports pre-planning as well as the daily activities that occur in
all classrooms. The program is flexible enough to present multiple functions supported
by different devices inside the classroom besides the use of custom audio cues for
the cards may support a variety of communication and learning activities from highly
structured communication during an educational activity to unstructured impulsive
words [31].
Furthermore, there is the general opinion that iPad applications are being used as
an additional tool for learning within educational environments improving the academic
skills of children. A recent pilot study investigated the efficacy of iPad applications
in improving the literacy and overall academic skills in children. Results suggested
that while statistical significance was not obtained, practical significance was
found for the use of iPad applications to support learning in the literacy skill area of
spelling knowledge and number concept. Also, the iPad applications that were chosen
for this project were selected with several key criteria in mind and mainly focused on
the key academic concepts. Besides, they were developmentally appropriate for children
with several levels of difficulty through which children could move independently,
according to their needs and they provided positive or neutral feedback to children’s
responses. For the intervention condition, the applications gave multiple opportunities
for the child to learn about and practice at least one of the skill areas [32].
Moreover, speech and Language Therapy (SLT) is an area focused in the rehabilitation
of people suffering from different kinds of disorders and disabilities related
with language and communication. According to latest estimates of the World Health
Organization, the most of countries do not have appropriate structures, and enough
personnel and resources to provide healthcare and rehabilitation services to these
persons. However, RAMSES is an intelligent environment that uses mobile devices
and embedded electronic systems to provide support during the SLT process. Basically,
RAMSES relies in a set of mobile applications, electronic devices, and on a robotic
assistant consisting in two elements: a central processor and a displacement electronic
platform performing several activities to children who need this kind of help.
The use of this application seems to give promising results as help users to control
their body, interact with others, reproduce words, expressions, songs etc., detect and
recognize objects and perform visual, intellectual and motor simulation on different
situations [33].
4 Mobile applications for research purposes in secondary education
Mobile devices such as smartphones are vastly gaining popularity due to their relatively
strong computing capability built into small sizes, their Internet connectivity,
the availability of various types and easy-to-use mobile software applications. Mobile
technologies are now gaining increasing attention and popularity across educational
research [34]. The popularity of mobile technologies among college students is increasing
dramatically. In fact, the majority of students' smartphones and tablets are
reportedly being used for academic purposes [35], [36], [37]. Furthermore, lately
many educators in secondary schools emphasize the creative, student-centered pedagogical
approaches facilitated by mobile apps, while others stress the role of online
communication and collaboration in creating well-informed and well-connected global
citizens [38], [39]. The latest generation of smart phones is tools for supporting
learning — in and outside the classroom [40]. Mobile applications also have significant
potential for use in literacy performance and in mental health interventions with
adolescents [41], [42],[43].
Mobile applications are rapidly growing in importance and can be used for various
purposes. They have been used widely and especially in educational research. One of
the educational purposes for which mobile applications were be used was learning to
read and pronounce the verses of the Holy Quran. There are applications that help
users read the Quran, and search for a particular word or phrase in the text as well as
listening to verses of the Holy Quran. Recent study aimed to reveal the relationship of
behavioral factors and perceived usefulness of using the mobile to revel application
“Say Quran” for studying the Quran on students’ perceived performance, satisfaction
and behavior [35]. In this research, students of the Islamic University had been asked
to use the application to help them on studying the Quran. The results from this study
provide evidence that there is a positive relationship between the mobile application
“Say Quran” and students’ perceived performance, satisfaction and behavior while
engaged in studying the Holy Quran.
The Spanish National University of Distance Education published a study regarding
the use of smartphones in higher education. The purpose of this trial was to assess
the use of a specific didactic mobile application and the potential to enhance student
learning in university subjects in ubiquitous environments and develop generic competencies
according to the European Higher Education Field [44]. The main aim of
the study was to reveal and assess students’ perceptions regarding the capabilities of
smartphones and apps in improving learning processes in university subjects were
assessed. The conclusions indicate that the use of apps developed specifically for
university subjects is highly valued by students as a new format which both supports
and enhances learning practices which not only provide further opportunities to establish
connections and relations with their subjects, but also foster collaborative work
among students and professors.
Another study made an attempt to evaluate the impact of the Active Teen Leaders
Avoiding Screen-time (ATLAS) intervention for adolescent boys, an obesity- prevention
intervention using smartphone technology [43]. The benefits of mobile
applications appear in research in which language learners used mobile apps to profit from their
available learning time outside the classroom. The results show that mobile
applications provide insight in student perspectives of the benefits of using mobile
apps for foreign language learning [45]. In addition, mobile applications have potential
for helping people increase their physical activity, since little is known about the
behavior change techniques via installed application, as recent research showed [46].
Even in psychological health research mobile apps have significant use. Study reports
the research, results in which the installation of a specific application in a mobile
phone provides a cognitive behavioral therapy intervention for the treatment of depression
[47]. Lately there is an increasing number of mobile apps available for adolescents
with mental health problems and an increasing interest in assimilating mobile
health into mental health services. Researchers have systematically searched for relevant
publications, which describe mental health apps (targeting depression, bipolar
disorder, anxiety disorders, self-harm, suicide prevention, conduct disorder, eating
disorders and body image issues, schizophrenia, psychosis, and insomnia) for mobile
devices for use by adolescents younger than 18 years [48].
5 Methodology of our research
5.1 Purpose of our research
The aim of our study was to investigate the relationship between performance in
language of secondary school pupils and the occurrence of depression symptoms.
5.2 Main research question
The main research question that we were concerned about was whether there is a
relationship between the performance of secondary school students in the language
lesson and the appearance of depression symptoms.
5.3 Data Collection
Questionnaire Youth Self Report [49] was the instrument used in collecting the data.
In particular, the questions of subscales were about “anxiety/depression” and
“withdrawal/depression. In addition to educators were given a small questionnaire on
completing pupils' demographics and their performance in the language lesson.
5.4 Participants
The survey involved 160 pupils aged 12-17 years studying in Secondary General
and Vocational Secondary Education Schools in Athens who came to Center of Assessment
and Support due to their learning disabilities. For the same students, we
received some information from a corresponding number (160) of educators (120
female-40 male). Of the pupils 101 were boys and 59 were girls. Three (3) pupils
were 12 years old, 30 pupils were 13 years old, 28 were 14 years old, 34 were 15
years old, 46 were 16 years old and 19 were 17 years old. About the class they were
attending, 24 pupils were in first grade, 27 pupils attending second grade, 23 pupils
were studying at the third grade, 39 pupils were studying in the 1st Lyceum, 30 pupils
were studying in the 2st Lyceum and 17 pupils were studying in the 3st Lyceum.
Language evaluation in the Greek education system in secondary education varies
between 0-20 points, with best performance the highest grade.
5.5 Procedure
We collected our data from October of 2016 to May of 2017 with 160 participants,
who are language educators in secondary schools in Athens. Moreover, to each participant
was given an Android-based cell phone with an online structured questionnaire
developed by us. The sample size of this study was about 160 pupils. The questionnaire
contained questions recording school performance in literacy, parent profession,
and parent education. The pupils who participated had visited Center of Assessment
and Support due to learning difficulties. The pupils in a special session completed the
questionnaire Youth Self Report on a tablet that was available to them after their parent’s
permission.
5.6 Statistical analysis
Statistical analysis of the data was carried out with the SPSS 23 statistical package.
The answers rates for Achenbach (2003) Youth Self-Referendum questionnaire and
the frequency of pupils' grade in the language lesson were calculated. We found the
Correlations of the questionnaire questions with the "performance in the language
lesson" variable using the Pearson r Correlation Coefficient (two tailed). Our results
are presented in the form of graphs and tables.
5.7 Results
Table 1. Percentages pupils’ responses in the questionnaire Youth Self Report
variables |
it does not fit |
fits somewhat |
fits a lot |
rejoices a little |
47,5
|
40,6
|
11,9 |
it cries a
lot |
61,3
|
28,1
|
9,4 |
fears situations |
65
|
26,3
|
8,8 |
fears school |
87,5
|
10,6
|
1,9 |
afraid of doing something bad |
48,1
|
44,4
|
7,5 |
it must be perfect |
28,1
|
51,3
|
20,6 |
he feels he is not loved |
76,3
|
17,5
|
6,3 |
he feels unworthy |
61,3
|
31,3
|
7,5 |
he prefers on his own |
56,9
|
33,1
|
10 |
nervous |
34,4
|
43,1
|
21,9 |
afraid |
40
|
38,1
|
21,9 |
he feels very guilty |
71,9
|
20,6
|
6,9 |
he does not talk |
66,3
|
29,4
|
3,8 |
secretive |
39,4
|
48,8
|
11,9 |
embarrassed |
41,9
|
38,8
|
19,4 |
shy, cowardly |
49,4
|
43,1
|
6,9 |
talks about suicide |
85,6
|
13,8
|
0,6 |
without energy |
54,4
|
39,4
|
6,3 |
unhappy |
74,4
|
21,3
|
4,4 |
isolated |
73,8
|
23,1
|
3,1 |
is worried |
18,8
|
51,3
|
29,4 |
In Figure 1 described the frequencies of pupils’ performance in the language lesson.
Fig. 1. Frequencies of pupils performance in the language lesson
5.8 Correlations between the questions from the Youth Self Report
questionnaire and the variable ‘performance in the language lesson’
The value of the Pearson Correlation Coefficient between the variable ‘performance
in the language lesson’ and the summarized answers of the Youth Self-Report
questionnaire for depression were statistically significant (r=-0,236, p=0,003). Specifically,
statistically significant was the value of the Pearson Correlation index between
the variable ‘performance in the language lesson’ and the following individual variables
of the Youth Self Report for depression: rejoices a little (r=-0,281, p=0,000), he
feels he is not loved (r=-0,236, p=0,003) he feels unworthy (r=-0,196, p=0,013),
nervous (r—0,163, p=0,039), shy, cowardly (r=-0,198, p=0,012), unhappy (r=-0,223,
p=0,005), isolated (r=-0,219, p=0,005). The negative values of the Correlation Coefficient
of the variables mentioned show that students who have ! low performance in
the language lesson have more chances to develop depression symptoms or the reverse;
students who develop depression symptoms have a low performance in the
language lesson.
6 Conclusion
Over the last ten years, there has been a notable increase in the rise of applicationbased
smartphone and tablet devices in everyday use. As such, smartphones and tablet
devices have become ever more prevalent and now are considered as a necessary tool
for educators, schools and students. The advancement of mobile and wireless communication
technologies has encouraged an increasing number of studies concerning
mobile learning, in which students are able to learn via mobile devices without being
limited by space and time; in particular, the students can be situated in a real-world
scenario associated with the learning content. Although such an approach seems interesting
to the students, researchers have emphasized the need for well-designed
learning support in order to improve the students’ learning and mental achievements.
Therefore, it has become an important issue to develop methodologies or tools to
assist the students to learn in a mobile learning environment supporting as well their
communication skills. Based on this perspective, this study tried to explore the role
that mobile applications play in students’ literacy and mental development investigating
as well how mobile procedures may affect thus development. Furthermore, the
results of our study that showed how mental health and literacy development is associated
in Greek children in secondary education were investigated.
More specifically, although previous studies have suggested an association between
depression and poor school performance measured by grade point average
(GPA) or numerical evaluation of success on various courses [50], [51], [52], our
research attempted to investigate the relationship between depressive symptoms and
performance in the language lesson. In spite of the fact, that ambitious effort has been
done in the search for the relationship between low school performance in the language
course as a cause of depressive symptoms our study showed that risk for depression
symptoms during adolescence was elevated in pupils with low performance
in language lesson. Such results confirm the literature about the correlation of psychological
problems in school performance and especially in performance of language
lesson. Furthermore, the development of depression symptoms in adolescence is influenced
by a complex interplay of biological, psychological, and environmental
factors. Several psychosocial risk factors for depression symptoms have been identified,
including negative life events, relationship difficulties, interpersonal skills deficits,
and a cognitive style characterized by pessimistic attributions and expectations.
Undoubtedly school is one of the most important environmental factors for the emergence
of depression symptoms. Taking the above into account, several studies have
evaluated the effectiveness of the problem solving to decrease the depressive symp-
toms [53], [54]. In addition similar studies have revealed that people with depression
symptoms exhibit social skills deficits in the domain of verbal behavior [55].
As a result, it is obvious that in all educational systems the language course especially
in secondary education develops both life skills and problem solving. From the
above is deducted that language is the pylon for developing solving problem skills
and the basis for the thought and behavior [56]. Especially higher values in the responses
«nervous», «afraid» and «is worried» indicate the direct relationship of depression
symptoms with school performance. On he other hand, the role of the mobile
technology is considered significant for educational purposes therefore, mobile and
ubiquitous learning has become one of the main issues in the research community.
Compared with traditional instruction or information from textbooks, mobile learning
seems to be a more attractive way of learning that can trigger the interest and motivation
of the learners while such procedures seem to have positive results in children’s
mental health.
7 References
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Τετάρτη 15 Απριλίου 2020
ΠΡΟΤΑΣΕΙΣ ΓΙΑ ΕΞ ΑΠΟΣΤΑΣΕΩΣ ΕΚΠΑΙΔΕΥΣΗ ΣΤΟ ΝΗΠΙΑΓΩΓΕΙΟ
Εισαγωγή
Ενδεικτικός κατάλογος ηλεκτρονικού υλικού
- Να επιλέξουν ένα βιβλίο από όσα προτείνει ο ιστότοπος σύμφωνα με τα κριτήρια που έχει επιλέξει ο χρήστης (π.χ. ηλικία)
- Να βρουν βιβλιοθήκες
- Να ακούσουν αφηγήσεις ιστοριών από γνωστούς ηθοποιούς
- Να διαβάσουν συνεντεύξεις από συγγραφείς και εικονογράφους
- Να ενημερωθούν για ένα θέμα που ίσως τους ενδιαφέρει και στη συνέχεια να ολοκληρώσουν δραστηριότητες σχετικά με αυτό (όπως πχ. Παζλ)
- Να γράψουν μια ιστορία και να συμμετέχουν σε σχετικό διαγωνισμό
Ψηφιακές Δραστηριότητες για όλα τα γνωστικά αντικείμενα του αναλυτικού προγράμματος του Νηπιαγωγείου
- Εκπαιδευτική ραδιοτηλεόραση http://www.edutv.gr/index.php/glossa-logot « Ένα γράμμα μια ιστορία».
- Εκπαιδευτικό λογισμικό Γλώσσας Α-Β Δημοτικού του Παιδαγωγικού Ινστιτούτου http://ts.sch.gr/repo/online-packages/dim-glossa-a-b/start.html. Περιέχει δραστηριότητες οι οποίες είναι κατάλληλες και για τα παιδιά προσχολικής ηλικίας.
- Λογισμικό για νηπιαγωγείο του Παιδαγωγικού Ινστιτούτου «Μαθαίνω τη γλώσσα μου. Το παράξενο ταξίδι του Φουντούλη»
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- Αποκρυπτογράφηση με εικόνες: http://photodentro.edu.gr/aggregator/lo/photodentro-lor-8521-10762 Στόχος του μαθησιακού αντικειμένου είναι να συνειδητοποιήσουν τα παιδιά ότι οι λέξεις απαρτίζονται από μικρότερα κομμάτια, τα γράμματα. Δίνει τη δυνατότητα στους μαθητές να αποκρυπτογραφήσουν λέξεις, χρησιμοποιώντας τα γράμματα του αλφαβήτου και τις εικόνες που τους δίνονται προκειμένου να εξασκηθούν τόσο στην αναγνώριση του πρώτου γράμματος των λέξεων όσο και στην αντιστοίχιση λέξεων και εικόνων.
- Βρες μια λέξη: http://photodentro.edu.gr/aggregator/lo/photodentro-lor-8521-2457 με στόχο την
- Ανθολόγιο λογοτεχνικών κειμένων της Α΄ Δημοτικού εμπλουτισμένο html http://ebooks.edu.gr/modules/ebook/show.php/DSDIM-A111/720/4754,21452/
Παιδί και μαθηματικά
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- Μηχανισμός σκιάς: http://photodentro.edu.gr/aggregator/lo/photodentro-lor-8521-10778
- Εκπαιδευτική Τηλεόραση: http://www.edutv.gr/index.php/perivalon Περιέχει videos με περιβαλλοντικά θέματα
Παιδί και δημιουργία και έκφραση
- Πίνακες Ζωγραφικής: http://photodentro.edu.gr/aggregator/lo/photodentro-lor-8521-10776
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- Εικαστικά Α΄και Β΄Δημοτικού: http://ebooks.edu.gr/modules/ebook/show.php/DSGL107/811/5222,24053/
- Εκπαιδευτική τηλεόραση: http://www.edutv.gr/index.php/kallitexnika Περιέχει videos με χρωματοϊστορίες διαφόρων ζωγράφων.
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Θεατρική Αγωγή
- Η γνωριμία με τους συντελεστές μιας παράστασης: http://photodentro.edu.gr/aggregator/lo/photodentro-lor-8521-11307
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- Σχηματίζω τοπία: http://photodentro.edu.gr/aggregator/lo/photodentro-lor-8521-3169